Added the Scenic Route scene


As is my way, I woke up to a ko-fi donation for Stars, and immediately got up to put some finishing touches on the next update so I could immediately publish it - thank you very much for your support!

Some thoughts about this particular update; I started to think if I should build a new flag system that would be less heavy than the current one. However, the current system is what allows for poly options (that is, having more than one romantic flag active at once), so I will probably be going with what I have for now. Plus, more time for writing and less for restructuring.

Going forward from here, the story will enable you to not only gain points with love interests, but also to lose them if you make upsetting choices! This was already true in the last scene of Chapter 2, but all the more so in the future.

I think that the "game" aspect of romantic interactive fiction is to come up and make the correct choices based on who you are romancing, to show that you understand the object of your affections. I feel it is a very underrated form of gaming, as it requires emotional intelligence (as opposed to logical intelligence) and pattern-recognition (as opposed to reaction speed).

Lastly, if you are looking for something to read with graphics and are a fan of terrible things and horror, me and Pallaskissa published a visual novel, Deathlock, recently. Do check it out - but if you do, be mindful of the content warnings!

Chances are I will have another released game around Halloween, also centered around horror - Nox Dies, my shelf project for a couple of years now, now featuring full graphics and a finished story. Just like Deathlock, it will feature a free demo and a premium game, and it touches on similar themes as Deathlock does, just from a different angle.

I feel honored and humbled to see how many people are checking out my games daily, nowadays. Cannot help imagining how cool it would be to do this full-time!

Until next time <3

Files

STS_0_42.html 934 kB
Sep 10, 2023

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